Notes



Introduction: Walking onto the Holodeck

1. ArtMuseum.net, "Overture: Through the Looking Glass," in Randall Packer, Multimedia: From Wagner to Virtual Reality , www.artmuseum.net.

2. Quoted in Steve Ditlea, "Reality Redefined," Computer Graphics World , August 2002, p. 39.

Chapter 1:
Airplanes to Arcades: The Development of Virtual Reality

3. Quoted in Edward J. Wegman and Jurgen Symanzik, "Immersive Projection Technology for Visual Data Mining," Journal of Computational and Graphical Statistics , March 2002, p. 163.

4. Mark Pesce, The Playful World: How Technology Is Transforming Our Imagination. New York: Ballantine Books, 2000, p. 178.

5. Quoted in Mary E. Behr, "Interview: Jaron Lanier, 'Virtual Reality' Inventor," ExtremeTech.com , February 11, 2002, p. 1.

6. Quoted in Sean M. Grady, Virtual Reality: Simulating and Enhancing the World with Computers. New York: Facts On File, 2003, p. 8.

Chapter 2:
Goggles, Gloves, and CAVEs: The Technology of Virtual Reality

7. Adi Ignatius, "Hands On," Time International , June 4, 2001, p. 47.

8. ArtMuseum.net, "Overture: Through the Looking Glass."

Chapter 3:
The Virtual Classroom: Virtual Reality in Training and Education

9. Australian Academy of Science, "Virtual Reality Bytes—Military Uses of VR," Nova: Science in the News , March 2002. www.science.org.au.

10. Quoted in Michael Macedonia, "Games Soldiers Play," IEEE Spectrum Online , March 2002. www.spectrum.ieee.org.

11. Arlene Weintraub, "High Tech's Future Is in the Toy Chest," Business Week , August 26, 2002, p. 124.

12. Australian Academy of Science "Virtual Reality Bytes—Military Uses of VR."

13. PR Newswire , "New Generation of Virtual Reality Takes Psychiatrists on the Ride of Their Lives," May 20, 2002, p. 1.

14. Quoted in Clive Thompson, "Can Virtual Reality Improve Your Golf Game?" Report on Business Magazine , August 2002, p. 23.

15. Naledi 3D Factory, "Newsroom," www.naledi3d.com.

16. Quoted in Yoav Yair, Rachel Mintz, and Shai Litvak, "3D-Virtual Reality in Science Education: An Implication for Astronomy Teaching," Journal of Computers in Mathematics and Science Teaching , Fall 2001, p. 294.

17. Sunrise VR, "Virtual Chicago," http://sunrisevr.com.

18. Sunrise VR, "Virtual Chicago."

19. Quoted in Peter Weiss, "Deep Vision: When Walls Become Doors into Virtual Worlds," Science News , June 1, 2002, p. 345.

20. Edwin J. Delattre, "Reality, Unreality, and Virtual Reality," Arts Education Policy Review , January 2001, p. 16.

Chapter 4:
Custom-Made Worlds: Virtual Reality in Science and Business

21. ArtMuseum.net, "Overture: Through the Looking Glass."

22. Quoted in Leonard A. Hindus, "Immersive 3D Engineering Environments Are All the RAVE," Advanced Imaging , June 2001, p. 57.

23. Quoted in Jim Angelillo and Dennis Neff, "New Visualization Technologies Speed Seismic Interpretation," World Oil , March 2001. www.fakespace.com.

24. Quoted in Michael Bramwell, "Escaping Flatland," Scientific Computing & Instrumentation , January 2001, p. 26.

25. Kuwait Times , "Seminar on 'Vision of Virtual Reality, Surgical Robotics,'" June 5, 2002, p. 1.

26. Quoted in Joanne M. Berger "See Me . . . Feel Me," Internal Medicine News , June 15, 2002, p. 47.

27. Quoted in Michelle Mueller, "How Virtual Reality Can Help You," Current Health 2 , January 2002, p. 16.

28. Quoted in Helen Knight, "Virtual Reality Takes a Leap Forward," Engineer , March 8, 2002, p. 12.

29. Real Estate Weekly , "Builder Spectrum Skanska Using 'Virtual Reality Tours' to Sell Homes," February 5, 2003, p. 23.

Chapter 5:
Arcades to Avatars: Virtual Reality in Art and Entertainment

30. ArtMuseum.net, "Overture: Through the Looking Glass."

31. Maurice Benayoun, "Far Near (E-motion)," Maurice Benayoun Web site, www.moben.net.

32. ArtMuseum.net, "Pavel Curtis: World Building," in Packer, Multimedia , www.artmuseum.net.

33. Quoted in Pesce, The Playful World , p. 181.

34. John Suler, "Overview and 'Guided Tour,'" Psychology of Cyberspace , 1996. www.rider.edu.

Chapter 6: Which World Is Real? The Future of Virtual Reality

35. John C. Briggs, "Virtual Reality Is Getting Real: Prepare to Meet Your Clone," Futurist , May 2002, p. 34.

36. Quoted in Christopher Ryan, "Virtual Reality in Marketing," Direct Marketing , April 2001, p. 59.

37. Ramesh Jain, "Digital Experience," Communications of the ACM , March 2001, p. 38.

38. Quoted in Richard DeGrandpre, "Great Escape," Adbusters , March/April 2001 p. 20.

39. DeGrandpre, "Great Escape," p. 22.

40. Briggs, "Virtual Reality Is Getting Real," p. 38.

41. Clifford Stoll, Silicon Snake Oil: Second Thoughts on the Information Highway . New York: Anchor Books, 1996, p. 24.

42. Quoted in Jon Miller, "Caught in the Web," San Francisco Chronicle , May 18, 2003, p. D6.

43. Suler, "Overview and 'Guided Tour.'"

44. Quoted in Joanne Hudson, "Virtual Reality's Lonely Lifestyle," Insight on the News , May 27, 2002, p. 27.

45. Robert Coffey, "Blamestorming," Computer Gaming World , December 2003, p. 200.

46. Norman I. Badler, "Virtual Beings," Communications of the ACM , March 2001, p. 33.

47. Badler, "Virtual Beings," p. 33.

48. John Gray, "Faith in Political Action Is Dead: It Is Technology That Expresses the Dream of a Transformed World," New Statesman , June 23, 2003, p. 23.

49. DeGrandpre, "Great Escape," p. 30.

50. Quoted in Behr, "Interview: Jaron Lanier."

51. ArtMuseum.net, "Becoming Virtual," in Packer, Multimedia , www.artmusuem.net.

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