Works Consulted



Books

Jeri Fink, Cyberseduction: Reality in an Age of Psychotechnology. Amherst, NY: Prometheus Books, 1999. Surveys the ways that humans have tried to escape from reality throughout history and warns against the dangers of withdrawing into virtual worlds designed by people whose ethics may be questionable.

Michael Heim, Virtual Realism. New York: Oxford University Press, 1998. Describes the development of virtual reality, particularly in relation to art, and considers its possible impact in the future.

Brad King and John Borland, Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic. Berkeley, CA: McGraw-Hill/Osborne, 2003. Explains how the fantasy role-playing games of the 1970s developed into the computer adventure games of today.

Clifford Stoll, Silicon Snake Oil: Second Thoughts on the Information Highway. New York: Anchor, 1996. Claims that the Internet is not as influential, nor its effects as positive, as boosters say.

John Tiffin and Nobuyoshi Terashima, eds., Hyper Reality: Paradigm for the Third Millennium. New York: Routledge, 2001. Essays consider present and future uses of virtual reality in science, education, and entertainment.

Periodicals

Andrew Richard Albanese, "Cyberspace: The Community Frontier," Library Journal , November 15, 2002.

Matt Apuzzo, "The $100,000 Virtual Police Officer," San Francisco Chronicle , July 21, 2003.

A Scribe Science News Service , "UGA Researcher Develops Virtual Reality Environment to Help Treat Smokers Trying to Quit," July 24, 2003.

Norman I. Badler, "Virtual Beings," Communications of the ACM , March 2001.

Joanne M. Berger, "See Me . . . Feel Me," Internal Medicine News , June 15, 2002.

Cindy M. Bird, "Phenomenological Realities of 'Quinntown,' Life in a Cyber Community," Journal of American and Comparative Cultures , Spring/Summer 2002.

Michael Bramwell, "Escaping Flatland," Scientific Computing & Instrumentation , January 2001.

Canadian Corporate News , "Vivid Group Inc. and JesterTek Inc.: Virtual Reality Industry Pioneer Is Given the Lifetime Achievement Award at the 2003 Canada New Media Awards," June 6, 2003.

Canberra Times , "Stylin' Up for a Spin in the Virtual Reality Lane," May 30, 2003.

Robert Coffey, "Blamestorming," Computer Gaming World , December 2003.

Ben Delaney, "Enter the Cyber-Utility: Virtual Reality Comes of Age in the Power Industry," Public Utilities Fortnightly , July 1, 2003.

Edwin J. Delattre, "Reality, Unreality, and Virtual Reality," Arts Education Policy Review , January 2001.

Steve Ditlea, "Reality Redefined," Computer Graphics World , August 2002.

Economist , "Curing Vertigo with Virtual Reality," February 10, 2001.

Ben Feller, "More Kids Plugged into Computers," San Francisco Chronicle , October 30, 2003.

Paul J. Ford, "Paralysis Lost: Impacts of Virtual Worlds on Those with Paralysis," Social Theory and Practice , October 2001.

Andrew Freiburghouse, "Virtual Reality Check," Forbes , April 2, 2001.

John Gray, "Faith in Political Action Is Dead: It Is Technology That Expresses the Dream of a Transformed World,'" New Statesman , June 23, 2003.

Leonard A. Hindus, "Immersive 3D Engineering Environments Are All the RAVE," Advanced Imaging , June 2001.

Joanne Hudson, "Virtual Reality's Lonely Lifestyle," Insight on the News , May 27, 2002.

Adi Ignatius, "Hands On," Time International , June 4, 2001.

Ramesh Jain, "Digital Experience," Communications of the ACM , March 2001.

Lane Jennings, "From Virtual Communities to Smart Mobs," Futurist , May/June 2003.

R. Colin Johnson, "'Sympathetic' Haptic Device Feels Every Remote Move," Electronic Engineering Times , July 14, 2003.

Matt Kinsman, "Better than the Real Thing," Promo , May 1, 2003.

Helen Knight, "Virtual Reality Takes a Leap Forward," Engineer , March 8, 2002.

Kuwait Times , "Seminar on 'Vision of Virtual Reality, Surgical Robotics,'" June 5, 2002.

Oh Nam Kwon, "Enhancing Spatial Visualization Through Virtual Reality (VR) on the Web," Journal of Computers in Mathematics and Science Teaching , Spring 2002.

Linda Law, "Medicine: The New Frontier for Virtual Reality," Advanced Imaging , June 2002.

Jim Louderback, "Real-World Lessons," USA Weekend , July 25–27, 2003.

Carlos Martinez, "Phobics Face Virtual Reality to Overcome Their Fears," San Fernando Valley Business Journal , April 15, 2002.

Rory McCloy and Robert Stone, "Virtual Reality in Surgery," British Medical Journal , October 20, 2001.

Medical Devices & Surgical Technology Week , "Virtual Reality System Provides Effective Hand-Impairment Therapy," February 17, 2002.

Jon Miller, "Caught in the Web," San Francisco Chronicle , May 18, 2003.

M2 Presswire , "Research Re-creates Ancient Roman Virtual Reality with 21st Century 3-D Technology," May 20, 2003.

Michelle Mueller, "How Virtual Reality Can Help You," Current Health 2, January 2002, p. 16.

Lee J. Nelson, "Stereoscopic Vision: Get into the GRUVE," Advanced Imaging , June 2001.

Nottingham Evening Post, "Virtual Reality—It's a Lesson in Life ," March 25, 2003.

Orlando Business Journal , "Virtual Adventures Alleviate Pain," October 12, 2001.

Poptronics , "Virtual Therapy," November 2001.

Presentations , "In the Boardroom (Virtual Reality)," May 2003.

PR Newswire , "New Generation of Virtual Reality Takes Psychiatrists on the Ride of Their Lives," May 20, 2002.

——, "Students Travel the World Using Digital Tech Frontier's Virtual Reality Educational Tools," April 29, 2003.

Janet Rae-Dupree, "Get in Touch with Your PC," U.S. News & World Report , August 6, 2001.

Real Estate Weekly , "Builder Spectrum Skanska Using 'Virtual Reality Tours' to Sell Homes," February 5, 2003.

Giuseppe Riva and Francesco Vincelli, "Virtual Reality as an Advanced Imaginal System," International Journal of Action Methods , Summer 2001.

Christopher Ryan, "Virtual Reality in Marketing," Direct Marketing , April 2001.

Ralph Schroeder, Avon Huxor, and Andy Smith, "Activeworlds: Geography and Social Interaction in Virtual Reality," Futures , September 2001.

Maria T. Schultheis, Jessica Himelstein, and Albert A. Rizzo, "Virtual Reality and Neuropsychology: Updating the Current Tools," Journal of Head Trauma Rehabilitation , October 2002.

Science Letter , "New Virtual Reality Array Eliminates Disorienting 3-D Goggles," June 2, 2003.

Carl Sherman, "Virtual Reality Makes Exposure Therapy More Palatable, Effective," Clinical Psychiatry News , April 2002.

Bill Siuru, "Virtual Reality Helps Train Those Who Wear Hard Hats," Poptronics , October 2002.

Adrian Smith, "Virtual Reality Improves Hazard Awareness," International Railway Journal , April 2003.

Michael Snider, "Golf: It Don't Mean a Thing If You Ain't Got That Swing," Maclean's , June 16, 2003.

Tracy Staedter, "Haptics: A Glove and Mechanical Assembly Let You Feel the Unreal," Technology Review , April 2002.

Jean Thilmany, "Electronic Spelunkers," Mechanical Engineering-CIME , June 2001.

Clive Thompson, "Can Virtual Reality Improve Your Golf Game?" Report on Business Magazine , August 2002.

Sarah Tilton, "Sniff-N-Scratch: Stop and Smell the Virtual Gunpowder," Time International , June 4, 2001.

Edward J. Wegman and Jurgen Symanzik, "Immersive Projection Technology for Visual Data Mining," Journal of Computational and Graphical Statistics , March 2002.

Yoav Yair, Rachel Mintz, and Shai Litvak, "3D-Virtual Reality in Science Education: An Implication for Astronomy Teaching," Journal of Computers in Mathematics and Science Teaching , Fall 2001.

Heewon Yang and Raymond Poff, "Virtual Reality Therapy," Parks & Recreation , May 2001.

Matthew Yi, "Not Your Daddy's PC," San Francisco Chronicle , October 20, 2003.

Internet Sources

Jim Angelillo and Dennis Neff, "New Visualization Technologies Speed Seismic Interpretation," World Oil , March 2001. www.fakespace.com.

Australian Academy of Science, "Virtual Reality Bytes—Military Uses of VR," Nova: Science in the News , March 2002. www. science.org.au.

Maurice Benayoun, "Far Near (E-motion)," www.moben.net.

Brown University Department of Anthropology, "Petra: The Great Temple Excavation," 1999. www.brown.edu.

Contact Consortium, "Upcoming Events," www.ccon.org.

Department of Computer Science, "Effective Virtual Environments," University of North Carolina, Chapel Hill, www.cs.unc.edu.

Digital Tech Frontier, "Virtual Reality Development Lab," www.wecantakeyouthere.com.

Electronic Visualization Laboratory, "Tele-immersion," University of Illinois at Chicago, www.evl.uic.edu.

Louise Elliott, "Immersive Visualization of Virtual Prototypes," Desk Engineering Online , February 2003. www.deskeng.com.

Human Interface Technology Laboratory, "Human Interface Technology Laboratory Projects," University of Washington, Seattle, www.hitl.washington.edu.

Kassandra Kania, "Virtual Reality Moves into the Medical Mainstream," Medical Device and Diagnostic Industry , May 2000. www.devicelink.com.

Michael Macedonia, "Games Soldiers Play," IEEE Spectrum Online , March 2002. www.spectrum.ieee.org.

Musenet, "The Multi-User Science Education Network," http://guest.musenet.org.

Naledi 3D Factory, "Newsroom," www.naledi3d.com.

Donald E. Parker, "Motion Sickness," Human Interface Technology Laboratory, University of Washington, Seattle, www.hitl.washington.edu.

Responsive Environments Group, "Projects," Massachusetts Institute of Technology Media Lab, www.media.mit.edu.

"Rachel's Super MOO List of Educational MOOs," www-vrl.umich.edu.

John Suler, "Internet Addiction in a Nutshell," John Suler Web site, 1999. www.rider.edu.

——, "Overview and 'Guided Tour,'" Psychology of Cyberspace , 1996. www.rider.edu.

Sunrise VR, "About Virtual Reality," http://sunrisevr.com.

——, "Virtual Chicago," http://sunrisevr.com.

Tech TV, "'Max Headroom' on TechTV," www.techtv.com.

University of Michigan, "Multidimensional Human Embryo Project," http://embryo.soad.umich.edu.

Virtual Reality Laboratory, "Welcome to the VRL Home Page," University of Michigan, www-vrl.umich.edu.

"VR Art Projects," www.evl.uic.ed.



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